Since my group is probably going to start a BE campaign this week, I whipped up a few worlds for fun using my handy World Burner spreadsheet in Excel (Luke, how would I go about posting this?) and was struck by how certain choices can have major, non-obvious consequences in the final dispositions. Wanting to be a good competive GM who doesn’t let his players screw themselves too badly before they even start, I went ahead and did what the military calls as “net assessment” analysis of each option.
Basically, I subtracted the Vaylen points for each phase from the Human points for each phase to come up with a unique “signature” for each World Burner option of how it will affect the disposition totals and thus the flow of the game. Some of the results are obvious, like, hey, Core Worlds are screwed in Infiltration and Void Worlds are screwed in the Invasion, but there are subtler things: For example, almost all the choices balance out in the end, when you sum all the phases together, but that’s not true for Core World vs. Void World.
This is much, much clearer in my original Excel file with happy graphical tables (Luke, again, can I post this?) but in the raw:
Formatting key – all numbers represent Human disposition for that phase minus Vaylen disposition for that phase, so positive numbers are good for the humans and negatives are bad:
[Option name] / [Infiltration] / [Usurpation] / [Invasion] / [Total of all phases]
Core World / 0 / -1 / 7 / 6
Interior World / -1 / 0 / 1 / 0
Outworld / 1 / 1 / -2 / 0
Void World / 1 / 0 / -7 / -6
Alien-Life-Supporting / -1 / 1 / 0 / 0
Human-Life-Supporting / -1 / 1 / 0 / 0
Non-Life-Supporting / 2 / 0 / -2 / 0
Partial-Life-Supporting / -1 / 3 / -2 / 0
Predominantly Liquid / -3 / 1 / 2 / 0
Predominantly Land / -1 / 0 / 1 / 0
Artificially Created Environs / 2 / -2 / 0 / 0
Naturally Rugged and/or Broken Terrain / -1 / 2 / -1 / 0
Naturally Tame and/or Habitable Terrain / 1 / -2 / 1 / 0
Broad Range of Conditions / -2 / 0 / 2 / 0
Sub Index / 1 / 1 / -2 / 0
Zero Index / 0 / 1 / -1 / 0
Low Index / 0 / -1 / 1 / 0
High Index / 1 / -3 / 2 / 0
Civilian Commune / 0 / 0 / 0 / 0
Imperial Stewardship / -1 / -1 / 2 / 0
Lawless or Anarchic / -3 / 5 / -2 / 0
Merchant League / -2 / -1 / 3 / 0
Military Dictatorship / 1 / -4 / 3 / 0
Noble Fief / 0 / -3 / 3 / 0
Theocracy / 2 / -4 / 2 / 0
Levy / -2 / 2 / 0 / 0
Lords-Pilot / 1 / -2 / 1 / 0
Professional Volunteer Force / 0 / -1 / 1 / 0
Religious Orders / -1 / -2 / 3 / 0
Educated or Informed / 3 / 3 / 3 / 9
Hysterical Fear / -1 / -1 / -1 / -3
Ignorant / -6 / -6 / -6 / -18
Indifferent / -3 / -3 / -3 / -9
Paranoid / 1 / 1 / 1 / 3
Personal Experience / 5 / 5 / 5 / 15
Agriculture / -3 / 2 / 1 / 0
Industrial Capital / -1 / 0 / 1 / 0
Military Capital / -2 / -2 / 4 / 0
Raw Materials / 0 / 1 / -1 / 0
Refined Goods / 1 / -1 / 0 / 0
Services or Skilled Labor / -1 / -1 / 2 / 0
Unskilled Labor / -2 / 1 / 1 / 0
No Quarantine / -4 / -4 / -4 / -12
Standard Quarantine / -1 / -1 / -1 / -3
Advanced Quarantine / 1 / 1 / 1 / 3
Strict Quarantine / 3 / 3 / 3 / 9
Unregulated / -2 / 3 / -1 / 0
Loosely Regulated / 1 / 1 / -1 / 1
Moderately Regulated / 3 / -2 / -1 / 0
Tightly Regulated / 3 / -4 / 1 / 0